Hoary Steed (Creature)
HOARY STEED
{{Monster Table
| style=
| creature=Hoary Steed
|hd=12d10+36 | hp=102 hp
|init=+8 (+4 Dex, +4 Improved Initiative)
|speed=40 ft., fly 90 ft. (good)
|ac=23 (–1 size, +4 Dex, +10 natural) | touch=13 | flat=17
|bab=+12 | grapple=+22
|full_at=2 hooves +17 (3d6+6) melee, bite +15 (5d8+3) melee
|space=10 ft. | reach=5 ft.
|sa=
|sq=Cold immunity, fire vulnerability, air walk, astral projection and etherealness, magic circle against good, misty breath, SR 20, DR 5/magic and cold iron, immunities
|fort= +11|ref= +12|will= +5
|str=22|dex=18|con=17 |int=6|wis=13|cha=14
|skills=Jump +10, Listen +8, Spot +13
|feats=Alertness, Endurance, Flyby Attack, Improved Initiative, Multiattack
|env=Any cold
|org=Solitary (with rider)
|cr=9
|treas=None
|align=Always neutral evil
|adv=13–24 HD (Large); 25–36 HD (Huge)
}}
A hoary steed’s natural weapons are treated as magic for the purpose of overcoming damage reduction.
Combat
Air Walk (Su): A hoary steed can ride through the air as well as on the ground, as though affected by a permanent air walk spell. Astral Projection and Etherealness (Su): These abilities function just like the spells of the same names as cast by a 20th-level caster. Magic Circle Against Good (Su): This ability continuously duplicates the effects of the spell. A hoary steed cannot suppress this ability. Misty Breath (Su): The breath of a hoary steed functions like a constant obscuring mist spell. Immunities (Ex): A hoary steed is immune to all charm and hold spells or abilities. SEE WIKIPEDIA ENTRY: Horse- System Reference Document -> Epic Creatures (SRD)
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Category:SRD Category:Creature Category:Large Size Category:Cold Subtype Category:Cold Climate Category:Any Land Category:Fey Type Category:CR9 Category:Neutral (Law-Chaos) Alignment Category:Evil Alignment Category:Mount{{OGL Bottom|the System 3.5 Reference Document|SRD}}